AR Enterprise

Définition du WebVR

Le WebVR is an open source API allowing the use of virtual reality (VR) applications in an internet browser.

Timeframe

WebVR is a recent technology, Open Source, a JavaScript API created in 2014 by actors from the Mozilla community leading to a complete framework (A-Frame). In addition to Firefox, on March 1, 2016, the team announced its reconciliation with Google Chrome, releasing version 1.0 of the API. Version 1.1 is dated April 5, 2017. Version 2.2 is currently in development with a Microsoft team, allowing to integrate this standard into future Internet Explorer browsers. The only unknown currently, Macintosh has not announced a match, which could have touched also Opera and Safari. Experience shows that on Opera, these VR experiences work perfectly, or on Safari 6.0+ (via Polyfill). More on the GitHub page

WebVR was made possible by the use of the WebGL library, originally created by Khronos WebGL Working Group (Mozilla Foundation). It’s a library of JavaScript API elements that allows you to render 3D graphics natively on your browser, without the help of plugins (like flash). The WebGL programs consist of a control code written in JavaScript and a sub-code (code shader) written in GLSL (OpenGL Shading Language) language, similar to C or C ++, executed on the graphics processor (GPU). VR applications therefore test the power of a computer, in addition to the connection speed.
Websites VR

WebVR logo

Other Frameworks:
> Primrose (uses Three.js)
> ReactVR (Java),
> Argon.js

How it Works

1. The API requests a list of available VR devices.
2. It checks to see if the desired device supports the presentation modes that the application needs.
3. If so, the application provides VR functionality to the user (logo).
4. The user performs an action indicating that he wants to go into VR mode (click the icon).
5. The API launches a VR session to present the content.
6. A rendering loop starts, producing the display architecture on the VR device.
7. Images are loaded (including 3d models and their associated textures).
8. The user indicates that he wishes to leave the VR mode by pressing « esc », which ends the session.

Benefits of the system

  • Standard Single (Oculus, Gear VR, Windows Hololens, etc. have separate technos)
  • No store: Accessible online
  • Open source code, open (vs. Microsoft, Apple, Rift (Facebook) owner, etc.)
  • Marketing Advantages of a URL: Shareable and Universally Distributable
  • Fluid Navigation: Allows you to switch from one experience to another (vs. Install an app)
  • Evolutive: Easy updates without compiling and resetting
  • Responsive display (tablet, desktop, smartphone) and is suitable for all VR headsets
  • More accessible « casual » type experiences than hardcore users
  • Flexible: Most users have a smart phone that they can change

Disadvantages of the system:
Quality limits of animations and graphics, because of the power of the smartphone (+ 95% of users)

WebVR APPLICATIONS

  • Extend a 360° website, panoramic photos, sketchfab 3d models, etc.
  • Galleries and virtual exhibitions. Ex.Instamuseum (Instagram)
  • WebMR + 3D Printing: Qlone
  • Modern communication tool: Ex. NASA Virtual Reality for Informal Education, film kinematics (eg « the martian »)
  • Educational Tool: Ex. Google Expeditions, app inmind, etc.
  • Casual games (alternative to Flash, plugin, non-indexable and insecure)
  • Documentaries in VR (360 images with soundtrack, interactions and scenario)
  • Interactive plans of buildings , ex. salon, using the voice command to locate a stand
  • Interior design and architecture concepts
  • Industrial Design
  • Archaeological Reconstitutions 3D
  • Stage VR – Presentation
  • Photo Pro (VR galleries, drone, etc.)
  • CAD retail : Online sales, VAR objects
  • Tourism (pre-sightseeing) Ex. Teich Virtual Tour via Google Tour VR
  • I real estate (Pre-visits houses / apartment)
  • Interactive Virtual Museum , with 3d objects in collections and not accessible to the public. In-Situ Interactivity Zones 360: VR tank museum , and experiments like: Solar system Photo Gallery
  • Examples

    Planets
    Virtual Armored Museum
    Photo Gallery
    Product Showcase
    Other experiments:

    • Links Portal
    • http://www.qwazaam.com/VR/Foret.php
    • Virtual Museum
    • WebVR Server Portrail
    • Ship
    • Online sales VR
    • Real Estate Agency
    • Demo Photo Gallery
    • Art: ocean-of-thought
    • WbVR Links
    • Virtual Tour Demo
    • http://showroom.littleworkshop.fr/
    • https://tbaloo.com/tumbvr/
    • Interactive Sound Sculpture
    • whereishere.xyz
    • sechelt
    • External Examples

      WebGL providers, 3d interactive

      • arkima.io /
      • v-cult.com /
      • visionage.it /
      • agence-realite-virtuelle.net /
      • reality.fr /
      • blumenlab.com /
      • http://ottifox.com/

      • Sources:


        • https://webvr.info/
        • http://www.joshcarpenter.ca/vr-browsing-explorations/
        • https://medium.com/samsung-internet-dev/eleven-examples-of-how-webvr-is-being-used-today-cbcb214b816c
        • https://docs.google.com/presentation/d/1CI2KCib_hPrYjP7KJuKtD0Nfpyx-T6OPjDX6w4_qbBg/edit#slide=id.g1f7eace625_0_136
        • https://studiozero.co/case_studies/snackable-vr/
        • https://webvr.info/
        • https://developer.mozilla.org/en-US/docs/Web/API/WebVR_API
        • https://webvr.rocks/
        • https://aframe.io/
        • https://github.com/wizztjh/awesome-WebVR
        • https://en.wikipedia.org/wiki/A-Frame_ (virtual_reality_framework)
        • https://en.wikipedia.org/wiki/WebVR
        • https://developers.google.com/vr/
        • http://www.groupe-scala.com/10-choses-a-savoir-projet-webvr/
        • WebAR: https://developers.google.com/ar/
        • https://jolicode.com/blog/realite-virtuelle-htc-vive-et-webvr

        3D models:
        -https: //sketchfab.com/ Library
        -https: //free3d.com/ Library
        -https: //vr.google.com/blocks/ PF Creating 3D Models
        -https: //poly.google.com/ Open Source 3D Models Database

        Virtual Reality

        This recent term has been used by Paul Milgram and Fumio Kishino to describe the convergence between virtual and augmented reality. To apprehend it must necessarily be approached before considering the concrete and practical applications of RM (Reality Mixed).
        Computer-simulated VR allows Substitution of reality
        If we hear about it since 2013 in an intensive way, the technology is not new: The old photographic processes allowed stereoscopic effects, which remained unexploited because of the technologies of drawing, and this even before the first world war. With the arrival of stereoscopic methods in the 1920s and their generalization among the general public in the 1940s and after the war (Process Heilig, Sensorama 1962), then virtual reality caque in 1970 and data gloves in 1982 that allow the computer simulated reality to emerge.
        Maturation must wait until 2010 with the explosion of miniaturized components thanks to the smart phone industry. VR helmets are currently offered by GAFAM, and mainly focus on entertainment (video games and simulations). The RV market in China alone is estimated at 9 billion euros in 2017, with nearly 200 Chinese startups actively working in this area. (Bloomerg)

        Augmented Reality:

        The computer-simulated RA allows the superposition of information in « normal » reality
        The RA is a field of application now mature because simpler and less greedy in capacities than the VR. Systems are currently offered by most GAFAMs and a much larger number of smaller companies because of its strong professional market. The RA consists in superimposing on the user’s vision information ordinarily accessible from a smartphone (General Public) or a system dedicated to a particular activity (Professionals).

        Yelp

        The idea is to add geo-localized useful information in real time to the user and thus to « increase » it in his activity with useful and contextual indications.
        This system has already attracted the industry to assist stakeholders (EDF, Vinci …) and the medical field (assisted surgery, etc.). Creative industries are also targeted, including 3D design and architecture. Trade finally, via mobile applications (hairdressing, clothing, furniture and interior decoration …).

        Mixed Reality:

        Computer Simulated Elements and Interactions Mixed with Augmented Reality . In augmented reality, simple digital information is displayed in 2D with limited interactivity (eg touchpad on glasses), while in mixed reality, everything is displayed in 3D, interactivity goes through the voice and especially the haptic (gestural) while the mapping of the room allows realistic collision management with virtual elements, completely new.
        This new domain is still confidential, although four players seem to have launched it with products on the market or about to be:
        Pure Players of Mixed Reality (RM)
        – Meta (Meta 2 on sale since 2017)
        – ANTVR (pending, announced May 2018)
        – Magic Leap (Magic Leap One expected 2018)
        – Microsoft (Hololens, 2016)

        AR

        We can define the ambition of these two actors through the videos that have been revealed for two years. If Hololens is already commercialized, only the experimental side and the price (3000 dollars for the developer edition, 5000 commercial) are dissuasive. For its part Magic Leap does not announce any price for the moment, but a leak gives about $ 1000 for an official announcement in December.

        We must imagine a truly interactive environment, with feedback enabled by the smartphone. AI (Artificial Intelligence) includes the environment and space and integrates interactive 3D elements. Mixed Reality thus introduces a digital level of reality that is still unprecedented. The open source side participates in the blossoming of ideas and concepts and makes it possible to multiply the reusable/off-the-shelf content for other applications.

        The VR/AR/MR in France:

        The AFRV association centralizes and coordinates the efforts of the actors in France (and draws up the catalog), and makes presentations and conferences
        The European Virtual Reality Center
        -The VR startups: http://lespepitestech.com/startup-collection/r-alit-virtual
        -The startups AR: http://lespepitestech.com/startup-collection/r-alit-augment-e

        -http://paris.siggraph.org/: assoc digital image
        -Mapping AR/VR companies in France
        -State of the CSA: RV 2016
        -The RA plan and its governance (images & networks): http://frenchaugmentedreality.fr/
        -The figures: https://www.realite-virtuelle.com/files-realite-virtuelle-france-2410
        -The smartphone saves VR in France too (Zdnet)
        -Other key figures on VR (designersinteactifs)
        -Augmented Reality on Frenchweb
        -Viuz: The prospective figures of the RA

        VR Carburetor

        Marcket:

        Perspectives for VR:

        VR Market
        Types of units sold in 2017. Forbes – DATA SOURCE: SuperData -https: //www.superdataresearch.com/market-data/market-brief-year-in-review/
        The graph above, a review of the year 2016 shows the very clear dominance of Google Cardboard. The Californian team whose mobile OS android is dominant in the market has indeed chosen to democratize access to VR via Web standards (WebVR) to bring more content. The calculation is simple: Democratic VR: More potential creators, more content, exponential phenomenon with content monetization via Google (advertising, freemium models).

        The WebVR outlets are thus conditioned to the success of « cheap » headsets like Google Cardboard and its more sophisticated version Google Daydream , the more limited market for other helmets being driven by rental and development (pro use).
        Google sees a competition developing for 2018, including the Samsung HMD Odyssey , and the Oculus Go of Facebook to less than 200 euros

        The Gaming industry is currently driving a significant margin of investment in R & D from the majors of the field, including Pure Players like Steam VR and HTC Vive. As a reminder, the video game industry is heavier than the movie industry. Opportunities for VR headsets include in addition to these two areas, that of serials and movies distributed by streaming platforms such as Netflix.

        An American article on the dynamism of the RV in France: http://variety.com/2017/biz/news/france-britain-vr-content-1202535892/

        VR Health


        Informations
        • https://blog.tojicode.com/
        • http://www.thevrara.com/podcast
        • https://www.digi-capital.com/news/wp-content/uploads/2017/01/Digi-Capital-VR-AR-revenue.png
        • https://www.theverge.com/2017/9/22/16351900/intel-project-alloy-vr-merged-reality-headset-reference-design-discontinued
        • http://retail-innovation.com/augmented-reality-supermarkets-in-china
        • https://www.superdataresearch.com/market-data/market-brief-year-in-review/
        • http://fluid.media.mit.edu/
        • http://vratmit.com/
        • http://km.cx/ (Keiichi Matsuda website)
        • https://www.vrfocus.com/
        • http://www.realityeditor.org/
        • https://augmented.reality.news/
        • http://gizmodo.com/tag/augmented-reality
        • https://www.theguardian.com/technology/augmented-reality/rss
        • http://www.adweek.com/tag/Augmented-Reality/feed/
        • http://feeds.feedburner.com/RalitAugmente-AugmentedReality (fr)
        • http://www.augmented.org/blog/feed/
        • https://agence-realite-virtuelle.net/ (fr)
        • https://b-com.com/en
        • https://www.vrstatus.com/
        • https://virtualrealityreporter.com/
        • http://www.virtualreality-news.net/
        • http://fandbnews.com/tag/augmented-reality/
        • http://vrinside.jp/
        • http://mixed.reality.news/rss.xml

        Google VR

        RSS Feed:

        • https://www.goglasses.fr/feed
        • https://www.theguardian.com/technology/augmented-reality/rss
        • https://www.reddit.com/r/augmentedreality/.rss
        • http://gizmodo.com/tag/augmented-reality/rss
        • https://techcrunch.com/gadgets/feed/
        • http://www.digitaltrends.com/virtual-reality/feed/
        • http://mashable.com/category/augmented-reality/rss/
        • http://www.vrs.org.uk/feed/
        • https://www.vrfitnessinsider.com/feed/
        • http://www.digitalbuzzblog.com/category/augmented-reality/feed/
        • http://www.lsainsider.com/category/virtual-augmented-reality/feed
        • http://artimes.rouli.net/feeds/posts/default
        • http://www.roadtovr.com/feed/
        • http://www.hypergridbusiness.com/feed/
        • http://www.vrfocus.com/feed/
        • http://uploadvr.com/feed/
        • http://www.vrnerds.de/feed/
        • http://www.virtualrealityreviewer.com/feed/
        • http://www.anandtech.com/rss/
        • https://www.slashgear.com/tags/virtual-reality/feed/
        • http://www.theverge.com/rss/group/vr-headset-review/index.xml
        • http://www.theverge.com/rss/group/vr-virtual-reality/index.xml
        • https://www.brighttalk.com/channel/14605/feed/rss
        • http://zugara.com/feed
        • http://engineering.wayfair.com/tag/augmented-reality/feed/
        • https://www.heise.de/thema/Augmented-Reality?view=atom
        • https://rss.sciencedaily.com/computers_math/virtual_reality.xml
        • http://gpsworld.com/tag/augmented-reality/feed/
        • http://www.virtualrealitytimes.com/category/technology-2/gaming/feed/
        • http://www.virtualrealitytimes.com/category/resources/feed/
        • http://arblog.inglobetechnologies.com/?feed=rss2
        • http://trendsandissues.com/tag/augmented-reality/feed/
        • http://digitalmediawire.com/category/augmented-reality/feed/
        • https://www.nfcworld.com/technology/augmented-reality/feed/
        • http://www.interactivefactual.net/category/augmented-reality/feed/
        • http://www.dead-mens-eyes.org/tag/augmented-reality/feed/
        • http://www.oarn.net/feed/atom/

        • Query: https://news.google.com/news?cf=all&hl=en&pz=1&ned=us&q=augmented+reality&output=rss

        Modiface Toronto